Yet again, amazing! Fun & well-executed puzzles.
The new mechanic introduction, as always, was done in a brilliant way.
This set of puzzles was much more difficult for me than jumping clones. It reminded me of the trouble I had with Laser Push. Starting around levels 6 & 7, the difficulty of the puzzles made a huge jump (like seriously lol). Levels 11 & 16, though still fun, were definitely my weakest points.
I'm kinda sad that the triangle blocks went away in the last 8 levels, but I guess there were not many more interesting uses for them. I thought the red wall closing/one-pass blocks were going to be a headache, but they were not as bad as I thought they were going to be; level 19 definitely gave me a scare though. The red blocks honestly made for the most interesting stages; too bad that they were only in 4 levels. All in all, the game only has 24 levels so I can't complain.
Long story short, this game provided a decent challenge and a great experience.
Level 22 was definitely the best level IMO!